![]() Schwartz, D.L., Martin, T.: Inventing to prepare for learning: the hidden efficiency of original student production in statistics instruction. Yap, C.M.: Conceptualizing player-side emergence in interactive games: between hard-coded software and the human mind in papers, please and gone home. Accessed īradley, R.: Why am i obsessed with a cellphone game about collecting cats? The New York Times Magazine. Game Spot: Top 5 mobile games the best mobile games of 2015. Trübner, London (1875)įorrest, S.: Emergent computation: self-organizing, collective, and cooperative phenomena in natural and artificial computing networks: introduction to the proceedings of the ninth annual CNLS conference. Go back to the ADB terminal/ black screen and type this command: adb restore nekoatsume.ab 10.) Look at your new phone, like what happened to your old phone you should see a prompt on its screen to allow ADB access to your phone, then a prompt about a Full restoration of your data. Lewes, G.H.: Problems of Life and Mind (First Series), vol. Select the Sync Data option from the menu that pops up. Tap the Data button in the top-left corner of the screen. Louchart, S.: Emergent narrative: towards a narrative theory of virtual reality. If you’re upgrading to a new phone, or just want to make a fresh start, transferring your Neko Atsume data can be helpful. Lawrence Erlbaum Associates Publishers, Hillsdale (1995) Schank, R.C., Cleary, C.: Engines for Education, pp. Cambridge University Press, Cambridge (2012) (eds.) Games, Learning, and Society: Learning and Meaning in the Digital Age, pp. ![]() In: Steinkuehler, C., Squire, K., Barab, S.A. ![]() Gee, J., Hayes, E.: Nurturing affinity spaces and game-based learning. Gee, J.P.: Situated Language and Learning: A Critique of Traditional Schooling. MIT The Education Arcade, Cambridge (2009) Klopfer, E., Osterweil, S., Salen, K.: Moving Learning Games Forward: Obstacles, Opportunities & Openness. Cambridge University Press, New York (2014) (ed.) Cambridge Handbook of the Learning Sciences, 2nd edn. Steinkuehler, C., Squire, K.: Videogames and learning. ![]()
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